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Aluna Games was a video game publishing and producing company founded on the basis of publishing video games for Development Companies and Indie Developers.Aluna Games went live as an Official launch on February 1, 2011, and set to publish numerous games. On its website Aluna Games had numerous minigames each week that it would launch, followed with updates, beta releases and / or teasers from up and coming projects. Developers who made games for Aluna used a wide variety of engines ranging from the Unity Engine, Hero Engine and even Flash.Game On InitiativeMik Tek Studios partnered with Aluna Games to begin the Game On Initiative, a program for Indie Developers designed by Michael MidKnight. With the Game On Initiative, Indie Game Developers create games to have them published by Aluna Games with the design help from MidKnight. Aluna Games had taken up the spot as the publisher of Sacred Seasons 2, whose first game was initially self-published and did not gather a lot of attention compared to the sequel. While Aluna mainly focused on publishing games from the Unity Game Engine Community, there was also resource becoming available for in-house production of titles and franchises.In Early 2011, Aluna announced Frontiers, a Sci-Fi RPG. The game's alpha-demo was set to launch at the end of 2011, whereas the game itself was set to launch in 2012.PartnersAluna Games had partnered with numerous groups / devs / projects: Mik Tek Studios - Founder of the Game On Initiative, Mik Tek Studios aided in design and in house production work for Aluna Games, as an equal partner and while also maintaining its own Design & Media Studio. TacPlay Studios - Game Developers of War Season, The Feline Clan. SilverHelm Game Studios - Game developer of Legends of Etherell. Emerald City Games - Game developer of Sacred Seasons 2. B2 Technologies - Game developer of Farland Online. Kweiko - Game developer of Army of One. Marco von Moos - Game developer of Frontiers

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